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crystall-punk-14/Content.Shared/GameObjects/Components/Mobs/State/SharedNormalMobState.cs

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namespace Content.Shared.GameObjects.Components.Mobs.State
{
/// <summary>
/// The standard state an entity is in; no negative effects.
/// </summary>
public abstract class SharedNormalMobState : BaseMobState
{
protected override DamageState DamageState => DamageState.Alive;
public override bool CanInteract()
{
return true;
}
public override bool CanMove()
{
return true;
}
public override bool CanUse()
{
return true;
}
public override bool CanThrow()
{
return true;
}
public override bool CanSpeak()
{
return true;
}
public override bool CanDrop()
{
return true;
}
public override bool CanPickup()
{
return true;
}
public override bool CanEmote()
{
return true;
}
public override bool CanAttack()
{
return true;
}
public override bool CanEquip()
{
return true;
}
public override bool CanUnequip()
{
return true;
}
public override bool CanChangeDirection()
{
return true;
}
}
}