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crystall-punk-14/Content.Shared/GameObjects/Components/Observer/GhostWarpToTargetRequestMessage.cs

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Observer
{
[Serializable, NetSerializable]
public class GhostWarpToTargetRequestMessage : ComponentMessage
{
public EntityUid Target { get; }
public GhostWarpToTargetRequestMessage(EntityUid target)
{
Target = target;
Directed = true;
}
}
}