21 lines
362 B
C#
21 lines
362 B
C#
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Singularity
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{
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[NetSerializable, Serializable]
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public enum EmitterVisuals
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{
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VisualState,
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Locked
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}
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[NetSerializable, Serializable]
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public enum EmitterVisualState
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{
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On,
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Underpowered,
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Off
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}
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}
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