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crystall-punk-14/Content.Shared/GameObjects/Components/Storage/SharedStorableComponent.cs

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Storage
{
public abstract class SharedStorableComponent : Component
{
public override string Name => "Storable";
public override uint? NetID => ContentNetIDs.STORABLE;
public virtual int Size { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, s => s.Size, "size", 1);
}
}
[Serializable, NetSerializable]
public class StorableComponentState : ComponentState
{
public readonly int Size;
public StorableComponentState(int size) : base(ContentNetIDs.STORABLE)
{
Size = size;
}
}
}