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crystall-punk-14/Content.Client/EntryPoint.cs

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using Content.Client.GameObjects;
using Content.Client.Interfaces.GameObjects;
using SS14.Shared.ContentPack;
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using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
namespace Content.Client
{
public class EntryPoint : GameClient
{
public override void Init()
{
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var factory = IoCManager.Resolve<IComponentFactory>();
factory.RegisterIgnore("Inventory");
factory.RegisterIgnore("Item");
factory.Register<HandsComponent>();
factory.RegisterReference<HandsComponent, IHandsComponent>();
}
}
}