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crystall-punk-14/Content.Shared/GameObjects/EntitySystems/SlipperySystem.cs

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using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
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namespace Content.Shared.GameObjects.EntitySystems
{
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[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(SharedSlipperyComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in RelevantEntities)
{
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entity.GetComponent<SharedSlipperyComponent>().Update(frameTime);
}
}
}
}