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crystall-punk-14/Resources/ServerInfo/Guidebook/ServerRules/MRPRules/RuleM1DoNotPowergame.xml

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<Document>
# Do not Powergame
You must have an In-Character justification for your actions. The Research Director does not need a gun when the station is code-green. The Head of Security does not need All Access at shift start when no threat is identified.
## Examples
Acceptable:
- Command carrying non-lethals when there is a plausible threat
- Command carrying lethals when there is a confirmed threat
- Command carrying (non-)lethals they start with in their rooms at any time
- Captain hiding the spare ID in a properly secure location
- Increasing security (such as bolting doors, adding walls, etc) during Red or Blue alert
- Several minutes into the round, Captain promotes Warden to HoS because there isnt one on station
- General situations where a character is reacting to information during a round in a way that makes logical sense
Not Acceptable:
- Roundstart Captain granting all heads AA
- Roundstart HoP takes Ian to ATS because “Hes a high profile target”
- Creating duplicates of high-value or unique items to hand off to others
- Using low-effort roleplay to skirt the metashield
- Bolting doors to areas to increase their security before a threat is confirmed that makes that security inefficient
- Setting the alert level to Blue or Red when the situation does not have a need for the severity implied (this includes maintaining these levels far past when said threats have been confirmed as no longer in play)
- General situations where a character is preemptively preparing for situations that have yet to happen in ways that logically do not make sense
</Document>