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crystall-punk-14/Content.Client/GameObjects/Components/ActionBlocking/HandcuffComponent.cs

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using Content.Shared.GameObjects.Components.ActionBlocking;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.ActionBlocking
{
[RegisterComponent]
public class HandcuffComponent : SharedHandcuffComponent
{
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (curState is not HandcuffedComponentState state)
{
return;
}
if (state.IconState == string.Empty)
{
return;
}
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
{
sprite.LayerSetState(0, new RSI.StateId(state.IconState)); // TODO: safety check to see if RSI contains the state?
}
}
}
}