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crystall-punk-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IHotItem.cs

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using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components hot quality when they are used.
/// E.g if you hold a lit match or a welder then it will be hot,
/// presuming match is lit or the welder is on respectively.
/// However say you hold an item that is always hot like lava rock,
/// it will be permanently hot.
/// </summary>
public interface IHotItem
{
bool IsCurrentlyHot();
}
}