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crystall-punk-14/Content.Server/Objectives/Components/DoorjackConditionComponent.cs

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using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Objective condition that requires the player to be a ninja and have doorjacked at least a random number of airlocks.
/// Requires <see cref="NumberObjectiveComponent"/> to function.
/// </summary>
[RegisterComponent, Access(typeof(NinjaConditionsSystem))]
public sealed partial class DoorjackConditionComponent : Component
{
}