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crystall-punk-14/Content.Shared/Shuttles/Components/PilotComponent.cs

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using System;
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using Content.Shared.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
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namespace Content.Shared.Shuttles.Components
{
/// <summary>
/// Stores what shuttle this entity is currently piloting.
/// </summary>
[RegisterComponent]
[NetworkedComponent]
public sealed class PilotComponent : Component
{
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[ViewVariables] public SharedShuttleConsoleComponent? Console { get; set; }
/// <summary>
/// Where we started piloting from to check if we should break from moving too far.
/// </summary>
[ViewVariables] public EntityCoordinates? Position { get; set; }
public const float BreakDistance = 0.25f;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not PilotComponentState state) return;
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var console = state.Console.GetValueOrDefault();
if (!console.IsValid())
{
Console = null;
return;
}
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if (!_entMan.TryGetComponent(console, out SharedShuttleConsoleComponent? shuttleConsoleComponent))
{
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Logger.Warning($"Unable to set Helmsman console to {console}");
return;
}
Console = shuttleConsoleComponent;
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_sysMan.GetEntitySystem<ActionBlockerSystem>().UpdateCanMove(Owner);
}
public override ComponentState GetComponentState()
{
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return Console == null ? new PilotComponentState(null) : new PilotComponentState(Console.Owner);
}
[Serializable, NetSerializable]
private sealed class PilotComponentState : ComponentState
{
public EntityUid? Console { get; }
public PilotComponentState(EntityUid? uid)
{
Console = uid;
}
}
}
}