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crystall-punk-14/Content.Server/GameObjects/EntitySystems/AI/Pathfinding/GraphUpdates/CollidableMove.cs

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using Robust.Shared.GameObjects.Components.Transform;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
{
public struct CollidableMove : IPathfindingGraphUpdate
{
public MoveEvent MoveEvent { get; }
public CollidableMove(MoveEvent moveEvent)
{
MoveEvent = moveEvent;
}
}
}