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crystall-punk-14/Content.Server/GameObjects/EntitySystems/AI/Pathfinding/GraphUpdates/CollisionChange.cs

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using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
{
public class CollisionChange : IPathfindingGraphUpdate
{
public IEntity Owner { get; }
public bool Value { get; }
public CollisionChange(IEntity owner, bool value)
{
Owner = owner;
Value = value;
}
}
}