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crystall-punk-14/Content.Server/GameObjects/EntitySystems/AI/Pathfinding/GraphUpdates/TileUpdate.cs

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using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
{
public struct TileUpdate : IPathfindingGraphUpdate
{
public TileUpdate(TileRef tile)
{
Tile = tile;
}
public TileRef Tile { get; }
}
}