using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Destructible
{
public struct MinMax : IExposeData
[ViewVariables]
public int Min;
public int Max;
public void ExposeData(ObjectSerializer serializer)
serializer.DataField(ref Min, "min", 0);
serializer.DataField(ref Max, "max", 0);
}