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crystall-punk-14/Content.Shared/_CP14/MagicWeakness/CP14MagicUnsafeTriggerComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared._CP14.MagicWeakness;
/// <summary>
/// trigger entity on unsafe magic energy damage
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(CP14SharedMagicWeaknessSystem))]
public sealed partial class CP14MagicUnsafeTriggerComponent : Component
{
}