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crystall-punk-14/Content.Shared/GameObjects/Components/Power/PowerShared.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SS14.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum ChargeState
{
Still,
Charging,
Discharging,
}
}