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crystall-punk-14/Content.Client/Atmos/Components/FireVisualsComponent.cs

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namespace Content.Client.Atmos.Components;
/// <summary>
/// Sets which sprite RSI is used for displaying the fire visuals and what state to use based on the fire stacks
/// accumulated.
/// </summary>
[RegisterComponent]
public sealed class FireVisualsComponent : Component
{
[DataField("fireStackAlternateState")]
public int FireStackAlternateState = 3;
[DataField("normalState")]
public string? NormalState;
[DataField("alternateState")]
public string? AlternateState;
[DataField("sprite")]
public string? Sprite;
}