Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
* Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out * Missed one * Missed another * Fix data field ids
This commit is contained in:
@@ -1,7 +1,6 @@
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using Content.Shared.Arcade;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.Arcade.SpaceVillain;
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@@ -90,8 +89,8 @@ public sealed partial class SpaceVillainArcadeComponent : SharedSpaceVillainArca
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/// The prototypes that can be dispensed as a reward for winning the game.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("possibleRewards", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> PossibleRewards = new();
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[DataField]
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public List<EntProtoId> PossibleRewards = new();
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/// <summary>
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/// The minimum number of prizes the arcade machine can have.
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@@ -1,17 +1,14 @@
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using Content.Server.Botany.Components;
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using Content.Server.Botany.Systems;
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using Content.Server.EntityEffects;
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using Content.Shared.Atmos;
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using Content.Shared.Database;
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using Content.Shared.EntityEffects;
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using Content.Shared.Random;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Utility;
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using Content.Server.EntityEffects;
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namespace Content.Server.Botany;
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[Prototype]
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@@ -133,8 +130,8 @@ public partial class SeedData
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/// <summary>
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/// The entity prototype this seed spawns when it gets harvested.
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/// </summary>
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[DataField("productPrototypes", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> ProductPrototypes = new();
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[DataField]
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public List<EntProtoId> ProductPrototypes = new();
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[DataField] public Dictionary<string, SeedChemQuantity> Chemicals = new();
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@@ -243,8 +240,8 @@ public partial class SeedData
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/// <summary>
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/// The seed prototypes this seed may mutate into when prompted to.
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/// </summary>
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[DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<SeedPrototype>))]
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public List<string> MutationPrototypes = new();
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[DataField]
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public List<ProtoId<SeedPrototype>> MutationPrototypes = new();
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/// <summary>
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/// Log impact for when the seed is planted.
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@@ -270,8 +267,8 @@ public partial class SeedData
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Mysterious = Mysterious,
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PacketPrototype = PacketPrototype,
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ProductPrototypes = new List<string>(ProductPrototypes),
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MutationPrototypes = new List<string>(MutationPrototypes),
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ProductPrototypes = new List<EntProtoId>(ProductPrototypes),
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MutationPrototypes = new List<ProtoId<SeedPrototype>>(MutationPrototypes),
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Chemicals = new Dictionary<string, SeedChemQuantity>(Chemicals),
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ConsumeGasses = new Dictionary<Gas, float>(ConsumeGasses),
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ExudeGasses = new Dictionary<Gas, float>(ExudeGasses),
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@@ -330,8 +327,8 @@ public partial class SeedData
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Mysterious = other.Mysterious,
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PacketPrototype = other.PacketPrototype,
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ProductPrototypes = new List<string>(other.ProductPrototypes),
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MutationPrototypes = new List<string>(other.MutationPrototypes),
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ProductPrototypes = new List<EntProtoId>(other.ProductPrototypes),
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MutationPrototypes = new List<ProtoId<SeedPrototype>>(other.MutationPrototypes),
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Chemicals = new Dictionary<string, SeedChemQuantity>(Chemicals),
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ConsumeGasses = new Dictionary<Gas, float>(ConsumeGasses),
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@@ -43,7 +43,7 @@ namespace Content.Server.EntityList
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var i = 0;
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foreach (var entity in prototype.Entities(_prototypeManager))
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foreach (var entity in prototype.GetEntities(_prototypeManager))
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{
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EntityManager.SpawnEntity(entity.ID, EntityManager.GetComponent<TransformComponent>(attached).Coordinates);
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i++;
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@@ -1,8 +1,6 @@
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using Content.Server.Maps;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.GameTicking.Presets
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{
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@@ -33,8 +31,8 @@ namespace Content.Server.GameTicking.Presets
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[DataField("maxPlayers")]
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public int? MaxPlayers;
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[DataField("rules", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public IReadOnlyList<string> Rules { get; private set; } = Array.Empty<string>();
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[DataField]
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public IReadOnlyList<EntProtoId> Rules { get; private set; } = Array.Empty<EntProtoId>();
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/// <summary>
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/// If specified, the gamemode will only be run with these maps.
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@@ -1,5 +1,4 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.Implants.Components;
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@@ -12,6 +11,6 @@ public sealed partial class AutoImplantComponent : Component
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/// <summary>
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/// List of implants to inject.
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/// </summary>
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[DataField("implants", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> Implants = new();
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[DataField(required: true)]
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public List<EntProtoId> Implants = new();
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}
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@@ -2,7 +2,6 @@
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Jobs;
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@@ -12,8 +11,8 @@ namespace Content.Server.Jobs;
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[UsedImplicitly]
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public sealed partial class AddImplantSpecial : JobSpecial
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{
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[DataField("implants", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<EntityPrototype>))]
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public HashSet<String> Implants { get; private set; } = new();
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[DataField]
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public HashSet<EntProtoId> Implants { get; private set; } = new();
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public override void AfterEquip(EntityUid mob)
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{
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@@ -2,6 +2,7 @@ using Content.Shared.Database;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Research.Systems;
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@@ -165,9 +166,9 @@ public sealed partial class ResearchSystem
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return;
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component.MainDiscipline = null;
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component.CurrentTechnologyCards = new List<string>();
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component.SupportedDisciplines = new List<string>();
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component.UnlockedTechnologies = new List<string>();
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component.UnlockedRecipes = new List<string>();
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component.SupportedDisciplines = new List<ProtoId<TechDisciplinePrototype>>();
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component.UnlockedTechnologies = new List<ProtoId<TechnologyPrototype>>();
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component.UnlockedRecipes = new List<ProtoId<LatheRecipePrototype>>();
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Dirty(uid, component);
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}
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}
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@@ -199,7 +199,7 @@ public sealed partial class BorgSystem
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else
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{
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item = component.ProvidedContainer.ContainedEntities
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.FirstOrDefault(ent => Prototype(ent)?.ID == itemProto);
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.FirstOrDefault(ent => Prototype(ent)?.ID == itemProto.Id);
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if (!item.IsValid())
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{
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Log.Debug($"no items found: {component.ProvidedContainer.ContainedEntities.Count}");
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@@ -1,6 +1,6 @@
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using Content.Server.StationEvents.Events;
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using Content.Shared.Radio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.StationEvents.Components;
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@@ -29,8 +29,8 @@ public sealed partial class SolarFlareRuleComponent : Component
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/// <remarks>
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/// Channels are not removed from this, so its possible to roll the same channel multiple times.
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/// </remarks>
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[DataField("extraChannels", customTypeSerializer: typeof(PrototypeIdListSerializer<RadioChannelPrototype>))]
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public List<String> ExtraChannels = new();
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[DataField]
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public List<ProtoId<RadioChannelPrototype>> ExtraChannels = new();
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/// <summary>
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/// Number of times to roll a channel from ExtraChannels.
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@@ -1,7 +1,7 @@
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using Content.Server.StationEvents.Events;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Prototypes;
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namespace Content.Server.StationEvents.Components;
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@@ -12,8 +12,8 @@ public sealed partial class VentClogRuleComponent : Component
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/// Somewhat safe chemicals to put in foam that probably won't instantly kill you.
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/// There is a small chance of using any reagent, ignoring this.
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/// </summary>
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[DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<ReagentPrototype>))]
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public IReadOnlyList<string> SafeishVentChemicals = new[]
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[DataField]
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public IReadOnlyList<ProtoId<ReagentPrototype>> SafeishVentChemicals = new ProtoId<ReagentPrototype>[]
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{
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"Water", "Blood", "Slime", "SpaceDrugs", "SpaceCleaner", "Nutriment", "Sugar", "SpaceLube", "Ephedrine", "Ale", "Beer", "SpaceGlue"
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};
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@@ -45,8 +45,8 @@ public sealed partial class VentClogRuleComponent : Component
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/// <summary>
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/// Reagents that gets the weak numbers used instead of regular ones.
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/// </summary>
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[DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<ReagentPrototype>))]
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public IReadOnlyList<string> WeakReagents = new[]
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[DataField]
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public IReadOnlyList<ProtoId<ReagentPrototype>> WeakReagents = new ProtoId<ReagentPrototype>[]
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{
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"SpaceLube", "SpaceGlue"
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};
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@@ -1,14 +1,15 @@
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using System.Linq;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.StationEvents.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.Station.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Linq;
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using Content.Shared.Chemistry.Reaction;
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namespace Content.Server.StationEvents.Events;
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@@ -27,7 +28,7 @@ public sealed class VentClogRule : StationEventSystem<VentClogRuleComponent>
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// TODO: "safe random" for chems. Right now this includes admin chemicals.
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var allReagents = PrototypeManager.EnumeratePrototypes<ReagentPrototype>()
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.Where(x => !x.Abstract)
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.Select(x => x.ID).ToList();
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.Select(x => new ProtoId<ReagentPrototype>(x.ID)).ToList();
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foreach (var (_, transform) in EntityQuery<GasVentPumpComponent, TransformComponent>())
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{
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@@ -1,5 +1,5 @@
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using Content.Shared.DeviceNetwork;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Prototypes;
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namespace Content.Server.SurveillanceCamera;
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@@ -43,6 +43,6 @@ public sealed partial class SurveillanceCameraComponent : Component
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public bool NetworkSet { get; set; }
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// This has to be device network frequency prototypes.
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[DataField("setupAvailableNetworks", customTypeSerializer:typeof(PrototypeIdListSerializer<DeviceFrequencyPrototype>))]
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public List<string> AvailableNetworks { get; private set; } = new();
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[DataField("setupAvailableNetworks")]
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public List<ProtoId<DeviceFrequencyPrototype>> AvailableNetworks { get; private set; } = new();
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}
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@@ -1,6 +1,6 @@
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using Content.Shared.DeviceNetwork;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.SurveillanceCamera;
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@@ -26,6 +26,6 @@ public sealed partial class SurveillanceCameraRouterComponent : Component
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[DataField("subnetFrequency", customTypeSerializer:typeof(PrototypeIdSerializer<DeviceFrequencyPrototype>))]
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public string? SubnetFrequencyId { get; set; }
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[DataField("setupAvailableNetworks", customTypeSerializer:typeof(PrototypeIdListSerializer<DeviceFrequencyPrototype>))]
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public List<string> AvailableNetworks { get; private set; } = new();
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[DataField("setupAvailableNetworks")]
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public List<ProtoId<DeviceFrequencyPrototype>> AvailableNetworks { get; private set; } = new();
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}
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@@ -1,6 +1,6 @@
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using Content.Server.Worldgen.Systems.Biomes;
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using Content.Server.Worldgen.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Content.Server.Worldgen.Prototypes;
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using Content.Server.Worldgen.Systems.Biomes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Worldgen.Components;
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@@ -15,7 +15,7 @@ public sealed partial class BiomeSelectionComponent : Component
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/// The list of biomes available to this selector.
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/// </summary>
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/// <remarks>This is always sorted by priority after ComponentStartup.</remarks>
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[DataField("biomes", required: true,
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customTypeSerializer: typeof(PrototypeIdListSerializer<BiomePrototype>))] public List<string> Biomes = new();
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[DataField(required: true)]
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public List<ProtoId<BiomePrototype>> Biomes = new();
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}
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@@ -1,6 +1,6 @@
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using Content.Server.Worldgen.Systems.Debris;
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using Content.Shared.Maps;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Worldgen.Components.Debris;
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@@ -24,9 +24,8 @@ public sealed partial class BlobFloorPlanBuilderComponent : Component
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/// <summary>
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/// The tiles to be used for the floor plan.
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/// </summary>
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[DataField("floorTileset", required: true,
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customTypeSerializer: typeof(PrototypeIdListSerializer<ContentTileDefinition>))]
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public List<string> FloorTileset { get; private set; } = default!;
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[DataField(required: true)]
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public List<ProtoId<ContentTileDefinition>> FloorTileset { get; private set; } = default!;
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/// <summary>
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/// The number of floor tiles to place when drawing the asteroid layout.
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