Alchemy instruments (#122)
* add beer barrel * add vet * add storage to vat * make bucket viable! * bandage vat item fix * Update vat.yml * add small vial * tiny vial * Update SharedStorageSystem.cs * Create biological.yml * spilable and bonfire climbing
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@@ -32,7 +32,7 @@ public sealed class InjectorStatusControl : Control
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{
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base.FrameUpdate(args);
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if (!_solutionContainers.TryGetSolution(_parent.Owner, InjectorComponent.SolutionName, out _, out var solution))
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if (!_solutionContainers.TryGetSolution(_parent.Owner, _parent.Comp.SolutionName, out _, out var solution))
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return;
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// only updates the UI if any of the details are different than they previously were
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