Move PaperSystem to Shared (#30592)
* Fix paper system late localization * IS THIS WHAT YOU WANT * well I guess this is happening now * fix the BUI * did that even do anything before? * again with the escapeformatting... * Dirtying * Move dirty to function * Rename PaperSystem to PaperVisualizerSystem * Fix namespace * how many namespace changes must I suffer through * SetContent is for Setting Content * minor shuffling * review --------- Co-authored-by: plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,6 +0,0 @@
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using Content.Shared.Paper;
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namespace Content.Client.Paper;
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[RegisterComponent]
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public sealed partial class PaperComponent : SharedPaperComponent;
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@@ -2,7 +2,7 @@ using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Utility;
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using static Content.Shared.Paper.SharedPaperComponent;
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using static Content.Shared.Paper.PaperComponent;
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namespace Content.Client.Paper.UI;
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@@ -1,10 +1,10 @@
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using Robust.Client.GameObjects;
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using static Content.Shared.Paper.SharedPaperComponent;
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using static Content.Shared.Paper.PaperComponent;
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namespace Content.Client.Paper;
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namespace Content.Client.Paper.UI;
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public sealed class PaperSystem : VisualizerSystem<PaperVisualsComponent>
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public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
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{
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@@ -1,6 +1,6 @@
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using System.Numerics;
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namespace Content.Client.Paper;
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namespace Content.Client.Paper.UI;
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[RegisterComponent]
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public sealed partial class PaperVisualsComponent : Component
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@@ -215,9 +215,9 @@ namespace Content.Client.Paper.UI
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/// Initialize the paper contents, i.e. the text typed by the
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/// user and any stamps that have peen put on the page.
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/// </summary>
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public void Populate(SharedPaperComponent.PaperBoundUserInterfaceState state)
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public void Populate(PaperComponent.PaperBoundUserInterfaceState state)
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{
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bool isEditing = state.Mode == SharedPaperComponent.PaperAction.Write;
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bool isEditing = state.Mode == PaperComponent.PaperAction.Write;
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bool wasEditing = InputContainer.Visible;
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InputContainer.Visible = isEditing;
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EditButtons.Visible = isEditing;
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@@ -1,4 +1,4 @@
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using Content.Client.Paper;
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using Content.Client.Paper.UI;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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@@ -1,21 +1,17 @@
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using Content.Client.Gameplay;
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using System.Numerics;
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using Content.Client.Message;
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using Content.Client.Paper;
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using Content.Client.Paper.UI;
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using Content.Shared.CCVar;
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using Content.Shared.Movement.Components;
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using Content.Shared.Tips;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using static Content.Client.Tips.TippyUI;
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