Energy crystal (#243)
* init magic container system * charging and discharging * add energy regenerator * thaumaturgy glasses, scanning energy * add energy quartz prorotypes and sprites * light power controller * commit special for _des * simple normalizer crystal slot * YEEEEEEE BOIII, examined crystalls inside things * кристал теперь видно, когда он вставлен в стабилизатор * TryUseCharge приборами * hello deserty, how are you doing? * rename regenerator to EnergyDraw, allow draw from slot * normalizer жрет magic energy файналли * Update normalizer.yml * visual polishing * Update crystal.yml
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@@ -1,3 +1,4 @@
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using Content.Shared._CP14.MagicEnergy;
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using Content.Shared.Chemistry;
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using Content.Shared.Damage;
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using Content.Shared.Electrocution;
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@@ -36,6 +37,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, GetEyeProtectionEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetBlurEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, SolutionScanEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, CP14MagicEnergyScanEvent>(RelayInventoryEvent); //CP14 Magic scanning
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// ComponentActivatedClientSystems
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowJobIconsComponent>>(RelayInventoryEvent);
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