Energy crystal (#243)

* init magic container system

* charging and discharging

* add energy regenerator

* thaumaturgy glasses, scanning energy

* add energy quartz prorotypes and sprites

* light power controller

* commit special for _des

* simple normalizer crystal slot

* YEEEEEEE BOIII, examined crystalls inside things

* кристал теперь видно, когда он вставлен в стабилизатор

* TryUseCharge приборами

* hello deserty, how are you doing?

* rename regenerator to EnergyDraw, allow draw from slot

* normalizer жрет magic energy файналли

* Update normalizer.yml

* visual polishing

* Update crystal.yml
This commit is contained in:
Ed
2024-06-13 22:55:20 +03:00
committed by GitHub
parent d1af83c72a
commit 0211a50581
39 changed files with 794 additions and 10 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared._CP14.MagicEnergy;
using Content.Shared.Chemistry;
using Content.Shared.Damage;
using Content.Shared.Electrocution;
@@ -36,6 +37,7 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, GetEyeProtectionEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, GetBlurEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, SolutionScanEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, CP14MagicEnergyScanEvent>(RelayInventoryEvent); //CP14 Magic scanning
// ComponentActivatedClientSystems
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowJobIconsComponent>>(RelayInventoryEvent);