New Feature: Kitchen spike rework (#38723)
* Start * Wow, text * Ultra raw * More stuff * Wow, DOT and gibbing!!! * More stuff * More * Update * Yes * Almost there * Done? * I forgot * Update * Update * Update * Update * Update * Update * Update * Update * Update * Beck * Unhardcode
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namespace Content.Server.Kitchen.Components;
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/// <summary>
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/// Applies to items that are capable of butchering entities, or
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/// are otherwise sharp for some purpose.
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/// </summary>
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[RegisterComponent]
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public sealed partial class SharpComponent : Component
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{
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// TODO just make this a tool type.
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public HashSet<EntityUid> Butchering = new();
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[DataField("butcherDelayModifier")]
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public float ButcherDelayModifier = 1.0f;
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}
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@@ -1,292 +0,0 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Body.Systems;
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using Content.Server.Kitchen.Components;
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using Content.Server.Popups;
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using Content.Shared.Chat;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.Humanoid;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Kitchen;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using static Content.Shared.Kitchen.Components.KitchenSpikeComponent;
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namespace Content.Server.Kitchen.EntitySystems
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{
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public sealed class KitchenSpikeSystem : SharedKitchenSpikeSystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedSuicideSystem _suicide = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<KitchenSpikeComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<KitchenSpikeComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<KitchenSpikeComponent, DragDropTargetEvent>(OnDragDrop);
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//DoAfter
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SubscribeLocalEvent<KitchenSpikeComponent, SpikeDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<KitchenSpikeComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
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SubscribeLocalEvent<ButcherableComponent, CanDropDraggedEvent>(OnButcherableCanDrop);
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}
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private void OnButcherableCanDrop(Entity<ButcherableComponent> entity, ref CanDropDraggedEvent args)
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{
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args.Handled = true;
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args.CanDrop |= entity.Comp.Type != ButcheringType.Knife;
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}
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/// <summary>
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/// TODO: Update this so it actually meatspikes the user instead of applying lethal damage to them.
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/// </summary>
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private void OnSuicideByEnvironment(Entity<KitchenSpikeComponent> entity, ref SuicideByEnvironmentEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<DamageableComponent>(args.Victim, out var damageableComponent))
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return;
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_suicide.ApplyLethalDamage((args.Victim, damageableComponent), "Piercing");
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var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other",
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("victim", Identity.Entity(args.Victim, EntityManager)),
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("this", entity));
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_popupSystem.PopupEntity(othersMessage, args.Victim, Filter.PvsExcept(args.Victim), true);
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var selfMessage = Loc.GetString("comp-kitchen-spike-suicide-self",
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("this", entity));
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_popupSystem.PopupEntity(selfMessage, args.Victim, args.Victim);
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args.Handled = true;
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}
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private void OnDoAfter(Entity<KitchenSpikeComponent> entity, ref SpikeDoAfterEvent args)
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{
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if (args.Args.Target == null)
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return;
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if (TryComp<ButcherableComponent>(args.Args.Target.Value, out var butcherable))
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butcherable.BeingButchered = false;
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if (args.Cancelled)
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{
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entity.Comp.InUse = false;
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return;
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}
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if (args.Handled)
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return;
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if (Spikeable(entity, args.Args.User, args.Args.Target.Value, entity.Comp, butcherable))
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Spike(entity, args.Args.User, args.Args.Target.Value, entity.Comp);
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entity.Comp.InUse = false;
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args.Handled = true;
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}
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private void OnDragDrop(Entity<KitchenSpikeComponent> entity, ref DragDropTargetEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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if (Spikeable(entity, args.User, args.Dragged, entity.Comp))
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TrySpike(entity, args.User, args.Dragged, entity.Comp);
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}
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private void OnInteractHand(Entity<KitchenSpikeComponent> entity, ref InteractHandEvent args)
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{
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if (args.Handled)
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return;
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if (entity.Comp.PrototypesToSpawn?.Count > 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), entity, args.User);
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args.Handled = true;
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}
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}
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private void OnInteractUsing(Entity<KitchenSpikeComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (TryGetPiece(entity, args.User, args.Used))
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args.Handled = true;
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}
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private void Spike(EntityUid uid, EntityUid userUid, EntityUid victimUid,
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KitchenSpikeComponent? component = null, ButcherableComponent? butcherable = null)
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{
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if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
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return;
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var logImpact = LogImpact.Medium;
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if (HasComp<HumanoidAppearanceComponent>(victimUid))
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logImpact = LogImpact.Extreme;
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_logger.Add(LogType.Gib, logImpact, $"{ToPrettyString(userUid):user} kitchen spiked {ToPrettyString(victimUid):target}");
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// TODO VERY SUS
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component.PrototypesToSpawn = EntitySpawnCollection.GetSpawns(butcherable.SpawnedEntities, _random);
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// This feels not okay, but entity is getting deleted on "Spike", for now...
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component.MeatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victimUid));
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component.MeatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victimUid));
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component.Victim = Name(victimUid);
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UpdateAppearance(uid, null, component);
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-kill",
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("user", Identity.Entity(userUid, EntityManager)),
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("victim", Identity.Entity(victimUid, EntityManager)),
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("this", uid)),
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uid, PopupType.LargeCaution);
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_transform.SetCoordinates(victimUid, Transform(uid).Coordinates);
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// THE WHAT?
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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var gibs = _bodySystem.GibBody(victimUid);
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foreach (var gib in gibs) {
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QueueDel(gib);
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}
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_audio.PlayPvs(component.SpikeSound, uid);
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}
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private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
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KitchenSpikeComponent? component = null, SharpComponent? sharp = null)
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{
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if (!Resolve(uid, ref component) || component.PrototypesToSpawn == null || component.PrototypesToSpawn.Count == 0)
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return false;
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// Is using knife
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if (!Resolve(used, ref sharp, false) )
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{
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return false;
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}
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var item = _random.PickAndTake(component.PrototypesToSpawn);
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var ent = Spawn(item, Transform(uid).Coordinates);
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_metaData.SetEntityName(ent,
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Loc.GetString("comp-kitchen-spike-meat-name", ("name", Name(ent)), ("victim", component.Victim)));
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if (component.PrototypesToSpawn.Count != 0)
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_popupSystem.PopupEntity(component.MeatSource1p, uid, user, PopupType.MediumCaution);
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else
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{
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UpdateAppearance(uid, null, component);
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_popupSystem.PopupEntity(component.MeatSource0, uid, user, PopupType.MediumCaution);
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}
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return true;
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}
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private void UpdateAppearance(EntityUid uid, AppearanceComponent? appearance = null, KitchenSpikeComponent? component = null)
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{
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if (!Resolve(uid, ref component, ref appearance, false))
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return;
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_appearance.SetData(uid, KitchenSpikeVisuals.Status, component.PrototypesToSpawn?.Count > 0 ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty, appearance);
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}
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private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
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KitchenSpikeComponent? component = null, ButcherableComponent? butcherable = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (component.PrototypesToSpawn?.Count > 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-collect", ("this", uid)), uid, userUid);
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return false;
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}
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if (!Resolve(victimUid, ref butcherable, false))
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", Identity.Entity(victimUid, EntityManager)), ("this", uid)), victimUid, userUid);
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return false;
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}
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switch (butcherable.Type)
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{
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case ButcheringType.Spike:
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return true;
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case ButcheringType.Knife:
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher-knife", ("victim", Identity.Entity(victimUid, EntityManager)), ("this", uid)), victimUid, userUid);
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return false;
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default:
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", Identity.Entity(victimUid, EntityManager)), ("this", uid)), victimUid, userUid);
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return false;
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}
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}
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public bool TrySpike(EntityUid uid, EntityUid userUid, EntityUid victimUid, KitchenSpikeComponent? component = null,
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ButcherableComponent? butcherable = null, MobStateComponent? mobState = null)
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{
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if (!Resolve(uid, ref component) || component.InUse ||
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!Resolve(victimUid, ref butcherable) || butcherable.BeingButchered)
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return false;
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// THE WHAT? (again)
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// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
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if (Resolve(victimUid, ref mobState, false) &&
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_mobStateSystem.IsAlive(victimUid, mobState))
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", Identity.Entity(victimUid, EntityManager))),
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victimUid, userUid);
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return true;
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}
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if (userUid != victimUid)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", Identity.Entity(userUid, EntityManager)), ("this", uid)), victimUid, victimUid, PopupType.LargeCaution);
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}
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// TODO: make it work when SuicideEvent is implemented
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// else
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// _popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", uid)), victimUid, Filter.Pvs(uid)); // This is actually unreachable and should be in SuicideEvent
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butcherable.BeingButchered = true;
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component.InUse = true;
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var doAfterArgs = new DoAfterArgs(EntityManager, userUid, component.SpikeDelay + butcherable.ButcherDelay, new SpikeDoAfterEvent(), uid, target: victimUid, used: uid)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true,
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BreakOnDropItem = false,
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};
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_doAfter.TryStartDoAfter(doAfterArgs);
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return true;
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}
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}
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}
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@@ -1,5 +1,4 @@
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using Content.Server.Body.Systems;
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using Content.Server.Kitchen.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Body.Components;
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using Content.Shared.Database;
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@@ -8,6 +7,7 @@ using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Kitchen;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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