NPC refactor (#10122)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-06 00:28:23 +10:00
committed by GitHub
parent 138e328c04
commit 0286b88388
290 changed files with 13842 additions and 5939 deletions

View File

@@ -0,0 +1,23 @@
using Content.Server.NPC.Components;
namespace Content.Server.NPC.Systems;
public sealed partial class NPCPerceptionSystem
{
/// <summary>
/// Tracks targets recently injected by medibots.
/// </summary>
/// <param name="frameTime"></param>
private void UpdateRecentlyInjected(float frameTime)
{
foreach (var entity in EntityQuery<NPCRecentlyInjectedComponent>())
{
entity.Accumulator += frameTime;
if (entity.Accumulator < entity.RemoveTime.TotalSeconds)
continue;
entity.Accumulator = 0;
RemComp<NPCRecentlyInjectedComponent>(entity.Owner);
}
}
}