Immovable Rod changes (#26757)
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@@ -1,9 +1,10 @@
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using Content.Server.Body.Systems;
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using Content.Server.Polymorph.Components;
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using Content.Server.Popups;
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using Content.Shared.Body.Components;
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using Content.Shared.Damage;
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using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -22,6 +23,8 @@ public sealed class ImmovableRodSystem : EntitySystem
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Update(float frameTime)
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{
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@@ -64,11 +67,11 @@ public sealed class ImmovableRodSystem : EntitySystem
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var vel = component.DirectionOverride.Degrees switch
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{
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0f => _random.NextVector2(component.MinSpeed, component.MaxSpeed),
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_ => xform.WorldRotation.RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed)
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_ => _transform.GetWorldRotation(uid).RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed)
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};
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_physics.ApplyLinearImpulse(uid, vel, body: phys);
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xform.LocalRotation = (vel - xform.WorldPosition).ToWorldAngle() + MathHelper.PiOver2;
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xform.LocalRotation = (vel - _transform.GetWorldPosition(uid)).ToWorldAngle() + MathHelper.PiOver2;
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}
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}
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@@ -94,12 +97,28 @@ public sealed class ImmovableRodSystem : EntitySystem
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return;
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}
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// gib em
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// dont delete/hurt self if polymoprhed into a rod
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if (TryComp<PolymorphedEntityComponent>(uid, out var polymorphed))
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{
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if (polymorphed.Parent == ent)
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return;
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}
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// gib or damage em
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if (TryComp<BodyComponent>(ent, out var body))
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{
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component.MobCount++;
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_popup.PopupEntity(Loc.GetString("immovable-rod-penetrated-mob", ("rod", uid), ("mob", ent)), uid, PopupType.LargeCaution);
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if (!component.ShouldGib)
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{
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if (component.Damage == null || !TryComp<DamageableComponent>(ent, out var damageable))
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return;
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_damageable.SetDamage(ent, damageable, component.Damage);
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return;
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}
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_bodySystem.GibBody(ent, body: body);
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return;
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}
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