38
Resources/Prototypes/Entities/Objects/Tools/thief_beacon.yml
Normal file
38
Resources/Prototypes/Entities/Objects/Tools/thief_beacon.yml
Normal file
@@ -0,0 +1,38 @@
|
||||
- type: entity
|
||||
id: ThiefBeacon
|
||||
name: thieving beacon
|
||||
description: A device that will teleport everything around it to the thief's vault at the end of the shift.
|
||||
components:
|
||||
- type: ThiefBeacon
|
||||
- type: StealArea
|
||||
- type: Item
|
||||
size: Normal
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.25,-0.4,0.25,0.1"
|
||||
density: 20
|
||||
mask:
|
||||
- Impassable
|
||||
- type: Foldable
|
||||
folded: true
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.FoldedVisuals.State:
|
||||
foldedLayer:
|
||||
True: { state: folded_extraction }
|
||||
False: { state: extraction_point }
|
||||
- type: Sprite
|
||||
sprite: Objects/Tools/thief_beacon.rsi
|
||||
drawdepth: SmallObjects
|
||||
noRot: true
|
||||
layers:
|
||||
- state: extraction_point
|
||||
map: [ "foldedLayer" ]
|
||||
Reference in New Issue
Block a user