Button to return to body
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@@ -5,6 +5,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Observer
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{
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@@ -12,6 +14,14 @@ namespace Content.Client.Observer
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public class GhostComponent : SharedGhostComponent
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{
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private GhostGui _gui;
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private bool _canReturnToBody = true;
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[ViewVariables(VVAccess.ReadOnly)]
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public override bool CanReturnToBody
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{
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get => _canReturnToBody;
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set {}
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}
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#pragma warning disable 649
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[Dependency] private readonly IGameHud _gameHud;
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@@ -34,7 +44,7 @@ namespace Content.Client.Observer
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case PlayerAttachedMsg _:
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if (_gui == null)
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{
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_gui = new GhostGui();
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_gui = new GhostGui(this);
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}
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else
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{
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@@ -49,5 +59,18 @@ namespace Content.Client.Observer
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break;
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}
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}
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public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage());
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is GhostComponentState state)) return;
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_canReturnToBody = state.CanReturnToBody;
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if (_gui == null) return;
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_gui.ReturnToBody.Disabled = !_canReturnToBody;
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}
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}
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}
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