Predict two-way levers (#25043)
* Predict two-way levers Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately. * space * a
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@@ -4,6 +4,7 @@ using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceNetwork;
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namespace Content.Server.DeviceLinking.Systems;
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@@ -35,15 +36,7 @@ public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
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}
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#region Sending & Receiving
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/// <summary>
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/// Sends a network payload directed at the sink entity.
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/// Just raises a <see cref="SignalReceivedEvent"/> without data if the source or the sink doesn't have a <see cref="DeviceNetworkComponent"/>
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/// </summary>
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/// <param name="uid">The source uid that invokes the port</param>
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/// <param name="port">The port to invoke</param>
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/// <param name="data">Optional data to send along</param>
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/// <param name="sourceComponent"></param>
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public void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null)
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public override void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null)
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{
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if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks))
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return;
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