Knowledge system (#770)
* remove all requirements * clean up and renaming to knowledge * update code * add admin knowledge verbs * move shoes under pants * knowledge based recipes * clean up * sewing knowledges * knowledge dependencies * knowledge learning objects * more knowledge * metallforging skill * knowledge books * start knowledges, T1 and T2 books in demiplanes * remove coins from demiplanes * roundstart knowledge
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@@ -1,7 +1,7 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared._CP14.Farming;
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using Content.Shared._CP14.Skills;
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using Content.Shared._CP14.Knowledge;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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@@ -35,8 +35,6 @@ public sealed class InjectorSystem : SharedInjectorSystem
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private bool TryUseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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RaiseLocalEvent(injector, new CP14TrySkillIssueEvent(user)); //CP14 Skill issue event
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var isOpenOrIgnored = injector.Comp.IgnoreClosed || !_openable.IsClosed(target);
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// Handle injecting/drawing for solutions
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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