Knowledge system (#770)

* remove all requirements

* clean up and renaming to knowledge

* update code

* add admin knowledge verbs

* move shoes under pants

* knowledge based recipes

* clean up

* sewing knowledges

* knowledge dependencies

* knowledge learning objects

* more knowledge

* metallforging skill

* knowledge books

* start knowledges, T1 and T2 books in demiplanes

* remove coins from demiplanes

* roundstart knowledge
This commit is contained in:
Ed
2025-01-17 00:08:13 +03:00
committed by GitHub
parent 5af56d4655
commit 0783eb1380
59 changed files with 1002 additions and 685 deletions

View File

@@ -20,7 +20,7 @@ public sealed partial class CP14WorkbenchSystem
StartCraft(entity, args.Actor, prototype);
}
private void UpdateUIRecipes(Entity<CP14WorkbenchComponent> entity)
private void UpdateUIRecipes(Entity<CP14WorkbenchComponent> entity, EntityUid user)
{
var placedEntities = _lookup.GetEntitiesInRange(Transform(entity).Coordinates, entity.Comp.WorkbenchRadius);
@@ -30,7 +30,13 @@ public sealed partial class CP14WorkbenchSystem
if (!_proto.TryIndex(recipeId, out var indexedRecipe))
continue;
var entry = new CP14WorkbenchUiRecipesEntry(recipeId, CanCraftRecipe(indexedRecipe, placedEntities));
if (indexedRecipe.KnowledgeRequired is not null)
{
if (!_knowledge.HasKnowledge(user, indexedRecipe.KnowledgeRequired.Value))
continue;
}
var entry = new CP14WorkbenchUiRecipesEntry(recipeId, CanCraftRecipe(indexedRecipe, placedEntities, user));
recipes.Add(entry);
}