Merge remote-tracking branch 'upstream/master' into ed-23-02-2025-upstream
# Conflicts: # Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs # Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
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@@ -1,4 +1,6 @@
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.TileReactions;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.Components;
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using Content.Server.Spreader;
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@@ -387,23 +389,36 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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private void UpdateSlip(EntityUid entityUid, PuddleComponent component, Solution solution)
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{
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var isSlippery = false;
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var isSuperSlippery = false;
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// The base sprite is currently at 0.3 so we require at least 2nd tier to be slippery or else it's too hard to see.
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var amountRequired = FixedPoint2.New(component.OverflowVolume.Float() * LowThreshold);
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var slipperyAmount = FixedPoint2.Zero;
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// Utilize the defaults from their relevant systems... this sucks, and is a bandaid
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var launchForwardsMultiplier = SlipperyComponent.DefaultLaunchForwardsMultiplier;
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var paralyzeTime = SlipperyComponent.DefaultParalyzeTime;
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var requiredSlipSpeed = StepTriggerComponent.DefaultRequiredTriggeredSpeed;
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foreach (var (reagent, quantity) in solution.Contents)
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{
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var reagentProto = _prototypeManager.Index<ReagentPrototype>(reagent.Prototype);
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if (reagentProto.Slippery)
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{
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slipperyAmount += quantity;
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if (!reagentProto.Slippery)
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continue;
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slipperyAmount += quantity;
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if (slipperyAmount > amountRequired)
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{
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isSlippery = true;
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break;
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}
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if (slipperyAmount <= amountRequired)
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continue;
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isSlippery = true;
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foreach (var tileReaction in reagentProto.TileReactions)
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{
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if (tileReaction is not SpillTileReaction spillTileReaction)
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continue;
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isSuperSlippery = spillTileReaction.SuperSlippery;
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launchForwardsMultiplier = launchForwardsMultiplier < spillTileReaction.LaunchForwardsMultiplier ? spillTileReaction.LaunchForwardsMultiplier : launchForwardsMultiplier;
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requiredSlipSpeed = requiredSlipSpeed > spillTileReaction.RequiredSlipSpeed ? spillTileReaction.RequiredSlipSpeed : requiredSlipSpeed;
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paralyzeTime = paralyzeTime < spillTileReaction.ParalyzeTime ? spillTileReaction.ParalyzeTime : paralyzeTime;
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}
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}
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@@ -413,6 +428,14 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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_stepTrigger.SetActive(entityUid, true, comp);
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var friction = EnsureComp<TileFrictionModifierComponent>(entityUid);
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_tile.SetModifier(entityUid, TileFrictionController.DefaultFriction * 0.5f, friction);
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if (!TryComp<SlipperyComponent>(entityUid, out var slipperyComponent))
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return;
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slipperyComponent.SuperSlippery = isSuperSlippery;
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_stepTrigger.SetRequiredTriggerSpeed(entityUid, requiredSlipSpeed);
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slipperyComponent.LaunchForwardsMultiplier = launchForwardsMultiplier;
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slipperyComponent.ParalyzeTime = paralyzeTime;
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}
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else if (TryComp<StepTriggerComponent>(entityUid, out var comp))
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{
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