refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit. * shitvent crapfactor * snap extra word out of existence * shit I died of old * remove useless inaccurate design comments * Oopsie, handle requirement params in RandomRuleSystem too * I'm a slash slinging hasher * Address reviews, add admin alerts I forgor * EntityMan saves the day * address reviews 1 * eh, I actually don't care about the cargo gifts thing. * started * Do reviews * you actually meant 1.2 lmao * dependency inheritance is a fickle bitch * I have no idea. * Threads are for sheets not computers. * fix traitor rule test * fix round type tattling * break things * It worky * Toolshed makes we want to drink depresso. * Finished? * remove debug values * timings * use defaults * alphabetize * bobby drop tables * Float required fr fr * continue * more continence * uno mas * obsolution * cleanup and documentations * Yell at self * use the right value defaults * housekeeping
This commit is contained in:
@@ -1,3 +1,22 @@
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# Tables -- Add your new event to this Table if you want it to happen via the basic/ramping schedulers.
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- type: entityTable
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id: CargoGiftsTable
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table: !type:GroupSelector # ~~we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp~~ But we arent doing that shit yet, it picks a random one StationEventComp be damned.
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children:
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- id: GiftsEngineering
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- id: GiftsFireProtection
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- id: GiftsJanitor
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- id: GiftsMedical
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- id: GiftsPizzaPartyLarge
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- id: GiftsPizzaPartySmall
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- id: GiftsSecurityGuns
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- id: GiftsSecurityRiot
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- id: GiftsSpacingSupplies
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- id: GiftsVendingRestock
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# Game Rules
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- type: entity
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id: CargoGiftsBase
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parent: BaseGameRule
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@@ -1,3 +1,40 @@
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- type: entityTable
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id: BasicCalmEventsTable
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table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
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children:
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- id: AnomalySpawn
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- id: BluespaceArtifact
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- id: BluespaceLocker
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- id: BreakerFlip
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- id: BureaucraticError
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- id: ClericalError
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- id: CockroachMigration
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- id: GasLeak
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- id: IonStorm # its calm like 90% of the time smh
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- id: KudzuGrowth
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- id: MassHallucinations
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- id: MimicVendorRule
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- id: MouseMigration
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- id: PowerGridCheck
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- id: SlimesSpawn
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- id: SolarFlare
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- id: SpiderClownSpawn
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- id: SpiderSpawn
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- id: VentClog
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- type: entityTable
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id: BasicAntagEventsTable
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table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
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children:
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- id: ClosetSkeleton
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- id: DragonSpawn
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- id: KingRatMigration
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- id: NinjaSpawn
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- id: RevenantSpawn
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- id: SleeperAgents
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- id: ZombieOutbreak
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- type: entity
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id: BaseStationEvent
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parent: BaseGameRule
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@@ -526,45 +563,6 @@
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sounds:
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collection: Paracusia
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- type: entity
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id: ImmovableRodSpawn
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parent: BaseGameRule
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components:
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- type: StationEvent
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startAnnouncement: station-event-immovable-rod-start-announcement
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startAudio:
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path: /Audio/Announcements/attention.ogg
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weight: 3.5
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duration: 1
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earliestStart: 30
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minimumPlayers: 20
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- type: ImmovableRodRule
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rodPrototypes:
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- id: ImmovableRodKeepTilesStill
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prob: 0.95
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orGroup: rodProto
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- id: ImmovableRodMop
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodShark
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodClown
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodBanana
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodHammer
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodThrongler
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodGibstick
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prob: 0.0072
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orGroup: rodProto
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- type: entity
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parent: BaseGameRule
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id: IonStorm
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@@ -1,21 +1,39 @@
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- type: entity
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parent: BaseGameRule
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id: GameRuleMeteorScheduler
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components:
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- type: GameRule
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minPlayers: 25
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cancelPresetOnTooFewPlayers: false
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- type: MeteorScheduler
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# Event Tables
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- type: weightedRandomEntity
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id: DefaultConfig
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weights:
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GameRuleSpaceDustMinor: 44
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GameRuleSpaceDustMajor: 22
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GameRuleMeteorSwarmSmall: 18
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GameRuleMeteorSwarmMedium: 10
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GameRuleMeteorSwarmLarge: 5
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GameRuleUristSwarm: 0.05
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- type: entityTable
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id: MeteorSwarmDustEventsTable
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table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
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children:
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- id: GameRuleSpaceDustMinor
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- id: GameRuleSpaceDustMajor
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- type: entityTable
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id: MeteorSwarmSmallChanceEventsTable
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table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
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children:
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- id: GameRuleMeteorSwarmSmall
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prob: 0.15
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- type: entityTable
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id: MeteorSwarmMildTable
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table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
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children:
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- !type:NestedSelector
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tableId: MeteorSwarmDustEventsTable
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- !type:NestedSelector
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tableId: MeteorSwarmSmallChanceEventsTable
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- type: entityTable
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id: BasicMeteorSwarmEventsTable
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table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
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children:
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- !type:NestedSelector
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tableId: MeteorSwarmDustEventsTable
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- id: GameRuleMeteorSwarmSmall
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- id: GameRuleMeteorSwarmMedium
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- id: GameRuleMeteorSwarmLarge
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- id: GameRuleUristSwarm
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- id: ImmovableRodSpawn
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- type: weightedRandomEntity
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id: MeteorSpawnAsteroidWallTable
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@@ -29,7 +47,46 @@
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AsteroidRockPlasma: 2
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AsteroidRockDiamond: 2
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AsteroidRockUranium: 0.5
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AsteroidRockBananium: 0.5
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AsteroidRockBananium: 0.5
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# Event Schedulers
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- type: entity
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parent: BaseGameRule
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id: MeteorSwarmScheduler
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components:
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- type: GameRule
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- type: BasicStationEventScheduler
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minimumTimeUntilFirstEvent: 300 # 5 min
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minMaxEventTiming:
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min: 750 # 12.5 min
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max: 930 # 17.5 min
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scheduledGameRules: !type:NestedSelector
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tableId: BasicMeteorSwarmEventsTable
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- type: entity
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parent: BaseGameRule
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id: MeteorSwarmMildScheduler
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components:
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- type: GameRule
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- type: BasicStationEventScheduler
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minimumTimeUntilFirstEvent: 300 # 5 min
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minMaxEventTiming:
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min: 750 # 12.5 min
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max: 930 # 17.5 min
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scheduledGameRules: !type:NestedSelector
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tableId: MeteorSwarmMildTable
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- type: entity
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parent: BaseGameRule
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id: KesslerSyndromeScheduler
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components:
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- type: GameRule
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- type: RampingStationEventScheduler
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scheduledGameRules: !type:NestedSelector
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tableId: BasicMeteorSwarmEventsTable
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# Game Rules
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- type: entity
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parent: BaseGameRule
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@@ -37,12 +94,19 @@
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abstract: true
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components:
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- type: GameRule
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- type: StationEvent
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earliestStart: 12
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minimumPlayers: 25
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- type: MeteorSwarm
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- type: entity
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parent: GameRuleMeteorSwarm
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id: GameRuleSpaceDustMinor
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components:
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- type: StationEvent
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weight: 44
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earliestStart: 2
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minimumPlayers: 0
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- type: MeteorSwarm
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announcement: null
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announcementSound: null
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@@ -60,6 +124,9 @@
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parent: GameRuleMeteorSwarm
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id: GameRuleSpaceDustMajor
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components:
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- type: StationEvent
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weight: 22
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minimumPlayers: 0
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- type: MeteorSwarm
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announcement: station-event-space-dust-start-announcement
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announcementSound: /Audio/Announcements/attention.ogg
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@@ -77,6 +144,9 @@
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parent: GameRuleMeteorSwarm
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id: GameRuleMeteorSwarmSmall
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components:
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- type: StationEvent
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weight: 18
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minimumPlayers: 15
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- type: MeteorSwarm
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meteors:
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MeteorSmall: 7
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@@ -86,6 +156,8 @@
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parent: GameRuleMeteorSwarm
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id: GameRuleMeteorSwarmMedium
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components:
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- type: StationEvent
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weight: 10
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- type: MeteorSwarm
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meteors:
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MeteorSmall: 3
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@@ -96,6 +168,8 @@
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parent: GameRuleMeteorSwarm
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id: GameRuleMeteorSwarmLarge
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components:
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- type: StationEvent
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weight: 5
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- type: MeteorSwarm
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meteors:
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MeteorSmall: 2
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@@ -106,6 +180,8 @@
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parent: GameRuleMeteorSwarm
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id: GameRuleUristSwarm
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components:
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- type: StationEvent
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weight: 0.05
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- type: MeteorSwarm
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announcement: station-event-meteor-urist-start-announcement
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announcementSound: /Audio/Announcements/attention.ogg
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@@ -117,3 +193,42 @@
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meteorsPerWave:
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min: 10
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max: 10
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- type: entity
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id: ImmovableRodSpawn
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parent: BaseGameRule
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components:
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- type: StationEvent
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startAnnouncement: station-event-immovable-rod-start-announcement
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startAudio:
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path: /Audio/Announcements/attention.ogg
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weight: 3.5
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duration: 1
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earliestStart: 30
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minimumPlayers: 25
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- type: ImmovableRodRule
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rodPrototypes:
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- id: ImmovableRodKeepTilesStill
|
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prob: 0.95
|
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orGroup: rodProto
|
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- id: ImmovableRodMop
|
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prob: 0.0072
|
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orGroup: rodProto
|
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- id: ImmovableRodShark
|
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prob: 0.0072
|
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orGroup: rodProto
|
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- id: ImmovableRodClown
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prob: 0.0072
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orGroup: rodProto
|
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- id: ImmovableRodBanana
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prob: 0.0072
|
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orGroup: rodProto
|
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- id: ImmovableRodHammer
|
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prob: 0.0072
|
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orGroup: rodProto
|
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- id: ImmovableRodThrongler
|
||||
prob: 0.0072
|
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orGroup: rodProto
|
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- id: ImmovableRodGibstick
|
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prob: 0.0072
|
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orGroup: rodProto
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@@ -262,17 +262,68 @@
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prototype: InitialInfected
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# event schedulers
|
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- type: entityTable
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id: BasicGameRulesTable
|
||||
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: BasicCalmEventsTable
|
||||
- !type:NestedSelector
|
||||
tableId: BasicAntagEventsTable
|
||||
- !type:NestedSelector
|
||||
tableId: CargoGiftsTable
|
||||
|
||||
- type: entityTable
|
||||
id: SpaceTrafficControlTable
|
||||
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: UnknownShuttlesFriendlyTable
|
||||
- !type:NestedSelector
|
||||
tableId: UnknownShuttlesFreelanceTable
|
||||
- !type:NestedSelector
|
||||
tableId: UnknownShuttlesHostileTable
|
||||
|
||||
- type: entity
|
||||
id: BasicStationEventScheduler
|
||||
parent: BaseGameRule
|
||||
components:
|
||||
- type: BasicStationEventScheduler
|
||||
scheduledGameRules: !type:NestedSelector
|
||||
tableId: BasicGameRulesTable
|
||||
|
||||
- type: entity
|
||||
id: RampingStationEventScheduler
|
||||
parent: BaseGameRule
|
||||
components:
|
||||
- type: RampingStationEventScheduler
|
||||
scheduledGameRules: !type:NestedSelector
|
||||
tableId: BasicGameRulesTable
|
||||
|
||||
- type: entity
|
||||
id: SpaceTrafficControlEventScheduler # iff we make a selector for EntityTables that can respect StationEventComp restrictions, or somehow impliment them otherwise in said tables,
|
||||
parent: BaseGameRule # we can remerge this with the other schedulers, but it will silently fail due to that limitation without a separate scheduler to balance atm.
|
||||
components:
|
||||
- type: BasicStationEventScheduler
|
||||
minimumTimeUntilFirstEvent: 1200 # 20 mins
|
||||
minMaxEventTiming:
|
||||
min: 600 # 10 mins
|
||||
max: 1800 # 30 mins
|
||||
scheduledGameRules: !type:NestedSelector
|
||||
tableId: SpaceTrafficControlTable
|
||||
|
||||
- type: entity
|
||||
id: SpaceTrafficControlFriendlyEventScheduler
|
||||
parent: BaseGameRule
|
||||
components:
|
||||
- type: BasicStationEventScheduler
|
||||
minimumTimeUntilFirstEvent: 1200 # 20 mins
|
||||
minMaxEventTiming:
|
||||
min: 600 # 10 mins
|
||||
max: 1800 # 30 mins
|
||||
scheduledGameRules: !type:NestedSelector
|
||||
tableId: UnknownShuttlesFriendlyTable
|
||||
|
||||
# variation passes
|
||||
- type: entity
|
||||
|
||||
@@ -1,3 +1,28 @@
|
||||
# Shuttle Game Rule Tables -- If you dont add your rules to these they wont be used by the games schedulers.
|
||||
|
||||
- type: entityTable
|
||||
id: UnknownShuttlesFriendlyTable
|
||||
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
children:
|
||||
- id: UnknownShuttleCargoLost
|
||||
- id: UnknownShuttleTravelingCuisine
|
||||
- id: UnknownShuttleDisasterEvacPod
|
||||
- id: UnknownShuttleHonki
|
||||
|
||||
- type: entityTable
|
||||
id: UnknownShuttlesFreelanceTable
|
||||
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
children:
|
||||
- id: UnknownShuttleSyndieEvacPod
|
||||
|
||||
- type: entityTable
|
||||
id: UnknownShuttlesHostileTable
|
||||
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
children:
|
||||
- id: LoneOpsSpawn
|
||||
|
||||
# Shuttle Game Rules
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseGameRule
|
||||
|
||||
@@ -6,12 +6,31 @@
|
||||
showInVote: false # secret
|
||||
description: survival-description
|
||||
rules:
|
||||
- MeteorSwarmScheduler
|
||||
- RampingStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- SpaceTrafficControlFriendlyEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: KesslerSyndrome
|
||||
alias:
|
||||
- kessler
|
||||
- junk
|
||||
- meteorhell
|
||||
name: kessler-syndrome-title
|
||||
showInVote: false # secret
|
||||
description: kessler-syndrome-description
|
||||
rules:
|
||||
- KesslerSyndromeScheduler
|
||||
- RampingStationEventScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: AllAtOnce
|
||||
alias:
|
||||
- all
|
||||
name: all-at-once-title
|
||||
description: all-at-once-description
|
||||
showInVote: false
|
||||
@@ -20,8 +39,34 @@
|
||||
- Traitor
|
||||
- Revolutionary
|
||||
- Zombie
|
||||
- KesslerSyndromeScheduler
|
||||
- RampingStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: AllerAtOnce
|
||||
alias:
|
||||
- allall
|
||||
- aller
|
||||
- badidea
|
||||
- punishment
|
||||
name: aller-at-once-title
|
||||
description: all-at-once-description
|
||||
showInVote: false #Please god dont do this
|
||||
rules:
|
||||
- Nukeops
|
||||
- Traitor
|
||||
- Revolutionary
|
||||
- Zombie
|
||||
- BasicStationEventScheduler
|
||||
- KesslerSyndromeScheduler
|
||||
- MeteorSwarmMildScheduler
|
||||
- MeteorSwarmScheduler
|
||||
- RampingStationEventScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- SpaceTrafficControlFriendlyEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: Extended
|
||||
@@ -33,7 +78,8 @@
|
||||
description: extended-description
|
||||
rules:
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- MeteorSwarmScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -45,6 +91,7 @@
|
||||
showInVote: false #4boring4vote
|
||||
description: greenshift-description
|
||||
rules:
|
||||
- SpaceTrafficControlFriendlyEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -67,7 +114,9 @@
|
||||
description: secret-description
|
||||
rules:
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- MeteorSwarmScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: SecretGreenshift #For Admin Use: Runs Greenshift but shows "Secret" in lobby.
|
||||
@@ -76,6 +125,9 @@
|
||||
name: secret-title
|
||||
showInVote: false #Admin Use
|
||||
description: secret-description
|
||||
rules:
|
||||
- SpaceTrafficControlFriendlyEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: Sandbox
|
||||
@@ -92,6 +144,7 @@
|
||||
id: Traitor
|
||||
alias:
|
||||
- traitor
|
||||
- tator
|
||||
name: traitor-title
|
||||
description: traitor-description
|
||||
showInVote: false
|
||||
@@ -99,7 +152,8 @@
|
||||
- Traitor
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- MeteorSwarmScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -126,7 +180,8 @@
|
||||
- Nukeops
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- MeteorSwarmScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -142,7 +197,8 @@
|
||||
- Revolutionary
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- MeteorSwarmScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
@@ -159,5 +215,22 @@
|
||||
rules:
|
||||
- Zombie
|
||||
- BasicStationEventScheduler
|
||||
- GameRuleMeteorScheduler
|
||||
- MeteorSwarmScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: Zombieteors
|
||||
alias:
|
||||
- zombieteors
|
||||
- zombombies
|
||||
- meteombies
|
||||
name: zombieteors-title
|
||||
description: zombieteors-description
|
||||
showInVote: false
|
||||
rules:
|
||||
- Zombie
|
||||
- BasicStationEventScheduler
|
||||
- KesslerSyndromeScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
weights:
|
||||
Nukeops: 0.20
|
||||
Traitor: 0.60
|
||||
Zombie: 0.05
|
||||
Survival: 0.10
|
||||
Zombie: 0.04
|
||||
Zombieteors: 0.01
|
||||
Survival: 0.09
|
||||
KesslerSyndrome: 0.01
|
||||
Revolutionary: 0.05
|
||||
|
||||
Reference in New Issue
Block a user