cleanup
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@@ -0,0 +1,7 @@
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namespace Content.Shared.Electrocution;
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/// <summary>
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/// Handles toggling sprite layers for the electrocution HUD to show if an entity with the ElectrifiedComponent is electrified.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ElectrocutionHUDVisualsComponent : Component;
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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Electrocution;
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/// <summary>
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/// Allow an entity to see the ElectrocutionOverlay showing electrocuted doors.
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/// Allow an entity to see the Electrocution HUD showing electrocuted doors.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ElectrocutionOverlayComponent : Component;
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public sealed partial class ShowElectrocutionHUDComponent : Component;
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@@ -6,7 +6,7 @@ namespace Content.Shared.Electrocution;
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public enum ElectrifiedLayers : byte
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{
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Sparks,
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Overlay,
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HUD,
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}
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[Serializable, NetSerializable]
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