This commit is contained in:
slarticodefast
2024-11-22 23:02:59 +01:00
parent 5a9a2d463b
commit 08bfb43feb
8 changed files with 47 additions and 63 deletions

View File

@@ -55,7 +55,7 @@
skipChecks: true
- type: Ghost
- type: GhostHearing
- type: ElectrocutionOverlay
- type: ShowElectrocutionHUD
- type: IntrinsicRadioReceiver
- type: ActiveRadio
receiveAllChannels: true

View File

@@ -30,7 +30,7 @@
- type: IgnoreUIRange
- type: StationAiHeld
- type: StationAiOverlay
- type: ElectrocutionOverlay
- type: ShowElectrocutionHUD
- type: ActionGrant
actions:
- ActionJumpToCore

View File

@@ -35,7 +35,7 @@
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: ["enum.ElectrifiedLayers.Overlay"]
map: ["enum.ElectrifiedLayers.HUD"]
- type: AnimationPlayer
- type: Physics
- type: Fixtures
@@ -78,6 +78,7 @@
- type: DoorBolt
- type: Appearance
- type: WiresVisuals
- type: ElectrocutionHUDVisuals
- type: ApcPowerReceiver
powerLoad: 20
- type: ExtensionCableReceiver

View File

@@ -30,24 +30,6 @@
hard: false
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/shuttle.rsi
snapCardinals: false
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseBolted"]
- state: emergency_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Wires
layoutId: Docking
- type: Door