cleanup
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@@ -55,7 +55,7 @@
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skipChecks: true
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- type: Ghost
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- type: GhostHearing
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- type: ElectrocutionOverlay
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- type: ShowElectrocutionHUD
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- type: IntrinsicRadioReceiver
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- type: ActiveRadio
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receiveAllChannels: true
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@@ -30,7 +30,7 @@
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- type: IgnoreUIRange
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- type: StationAiHeld
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- type: StationAiOverlay
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- type: ElectrocutionOverlay
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- type: ShowElectrocutionHUD
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- type: ActionGrant
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actions:
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- ActionJumpToCore
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@@ -35,7 +35,7 @@
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sprite: Interface/Misc/ai_hud.rsi
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shader: unshaded
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visible: false
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map: ["enum.ElectrifiedLayers.Overlay"]
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map: ["enum.ElectrifiedLayers.HUD"]
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- type: AnimationPlayer
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- type: Physics
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- type: Fixtures
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@@ -78,6 +78,7 @@
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- type: DoorBolt
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- type: Appearance
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- type: WiresVisuals
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- type: ElectrocutionHUDVisuals
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- type: ApcPowerReceiver
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powerLoad: 20
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- type: ExtensionCableReceiver
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@@ -30,24 +30,6 @@
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hard: false
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/shuttle.rsi
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snapCardinals: false
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layers:
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- state: closed
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map: ["enum.DoorVisualLayers.Base"]
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseBolted"]
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- state: emergency_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Wires
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layoutId: Docking
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- type: Door
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