Purges uses of TransformComponent.WorldRotation (#34946)
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@@ -118,7 +118,7 @@ namespace Content.Server.Atmos.EntitySystems
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return;
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// Used by ExperiencePressureDifference to correct push/throw directions from tile-relative to physics world.
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var gridWorldRotation = xforms.GetComponent(gridAtmosphere).WorldRotation;
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var gridWorldRotation = _transformSystem.GetWorldRotation(gridAtmosphere);
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// If we're using monstermos, smooth out the yeet direction to follow the flow
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if (MonstermosEqualization)
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