Purges uses of TransformComponent.WorldRotation (#34946)
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@@ -69,14 +69,17 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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return;
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_needToTransform = true;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Grid.Owner);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var transformSystem = entityManager.System<SharedTransformSystem>();
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var transform = entityManager.GetComponent<TransformComponent>(Grid.Owner);
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var size = (float) Grid.TileSize;
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_matrix.M31 = size / 2;
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_matrix.M32 = size / 2;
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Matrix3x2.Invert(spaceMatrix, out var invSpace);
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_matrix *= transform.WorldMatrix * invSpace;
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var relativeAngle = transform.WorldRotation - spaceAngle;
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var relativeAngle = transformSystem.GetWorldRotation(transform) - spaceAngle;
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_offset = relativeAngle.RotateVec(new Vector2(size / 4, size / 4));
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}
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@@ -71,7 +71,7 @@ public sealed partial class ExplosionSystem
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{
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var targetGrid = Comp<MapGridComponent>(referenceGrid.Value);
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var xform = Transform(referenceGrid.Value);
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targetAngle = xform.WorldRotation;
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targetAngle = _transformSystem.GetWorldRotation(xform);
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targetMatrix = xform.InvWorldMatrix;
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tileSize = targetGrid.TileSize;
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}
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@@ -90,7 +90,7 @@ public sealed partial class ExplosionSystem
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{
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var xform = Transform(Comp<MapGridComponent>(referenceGrid.Value).Owner);
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spaceMatrix = xform.WorldMatrix;
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spaceAngle = xform.WorldRotation;
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spaceAngle = _transformSystem.GetWorldRotation(xform);
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}
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// is the explosion starting on a grid?
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