Crew goals update (#355)

* randomization goals support

* maps update
This commit is contained in:
Ed
2024-07-24 20:52:05 +03:00
committed by GitHub
parent bb20f3a1bc
commit 08f1aa9fa1
10 changed files with 141 additions and 51 deletions

View File

@@ -1,11 +1,16 @@
using Content.Server._CP14.GameTicking.Rules.Components;
using Content.Server.Mind;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.GameTicking.Rules;
public sealed class CP14ExpeditionObjectivesRule : GameRuleSystem<CP14ExpeditionObjectivesRuleComponent>
{
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
@@ -25,9 +30,38 @@ public sealed class CP14ExpeditionObjectivesRule : GameRuleSystem<CP14Expedition
return;
}
foreach (var objective in expedition.Objectives)
foreach (var (job, groups) in expedition.RoleObjectives)
{
_mind.TryAddObjective(mindId.Value, mind, objective);
if (args.JobId is null || args.JobId != job)
continue;
foreach (var weightGroupProto in groups)
{
if (!_proto.TryIndex(weightGroupProto, out var weightGroup))
continue;
_mind.TryAddObjective(mindId.Value, mind, weightGroup.Pick(_random));
}
}
foreach (var (departmentProto, objectives) in expedition.DepartmentObjectives)
{
if (args.JobId is null)
continue;
if (!_proto.TryIndex(departmentProto, out var department))
continue;
if (!department.Roles.Contains(args.JobId))
continue;
foreach (var weightGroupProto in objectives)
{
if (!_proto.TryIndex(weightGroupProto, out var weightGroup))
continue;
_mind.TryAddObjective(mindId.Value, mind, weightGroup.Pick(_random));
}
}
}
}

View File

@@ -1,4 +1,6 @@
using Content.Server.GameTicking.Rules;
using Content.Shared.Random;
using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.GameTicking.Rules.Components;
@@ -10,5 +12,8 @@ namespace Content.Server._CP14.GameTicking.Rules.Components;
public sealed partial class CP14ExpeditionObjectivesRuleComponent : Component
{
[DataField]
public List<EntProtoId> Objectives = new();
public Dictionary<ProtoId<JobPrototype>, List<ProtoId<WeightedRandomPrototype>>> RoleObjectives = new();
[DataField]
public Dictionary<ProtoId<DepartmentPrototype>, List<ProtoId<WeightedRandomPrototype>>> DepartmentObjectives = new();
}