Move vgroid much closer (#29943)
* Move vgroid much closer General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour. * Decrease max * Tweaks * godzilla * Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
This commit is contained in:
@@ -58,12 +58,16 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
|
||||
[Dependency] private readonly ThrusterSystem _thruster = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
|
||||
private EntityQuery<MapGridComponent> _gridQuery;
|
||||
|
||||
public const float TileMassMultiplier = 0.5f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_gridQuery = GetEntityQuery<MapGridComponent>();
|
||||
|
||||
InitializeFTL();
|
||||
InitializeGridFills();
|
||||
InitializeIFF();
|
||||
|
||||
Reference in New Issue
Block a user