Move vgroid much closer (#29943)

* Move vgroid much closer

General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.

* Decrease max

* Tweaks

* godzilla

* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
This commit is contained in:
metalgearsloth
2024-07-28 13:14:18 +10:00
committed by GitHub
parent e3d7c1bd6e
commit 093054f7e3
4 changed files with 29 additions and 4 deletions

View File

@@ -58,12 +58,16 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
[Dependency] private readonly ThrusterSystem _thruster = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
private EntityQuery<MapGridComponent> _gridQuery;
public const float TileMassMultiplier = 0.5f;
public override void Initialize()
{
base.Initialize();
_gridQuery = GetEntityQuery<MapGridComponent>();
InitializeFTL();
InitializeGridFills();
InitializeIFF();