diff --git a/Content.Server/StationEvents/Components/RampingStationEventSchedulerComponent.cs b/Content.Server/StationEvents/Components/RampingStationEventSchedulerComponent.cs index 8bf433144c..db6ae3b75a 100644 --- a/Content.Server/StationEvents/Components/RampingStationEventSchedulerComponent.cs +++ b/Content.Server/StationEvents/Components/RampingStationEventSchedulerComponent.cs @@ -10,14 +10,14 @@ public sealed partial class RampingStationEventSchedulerComponent : Component /// Max chaos chosen for a round will deviate from this /// [DataField] - public float AverageChaos = 6f; + public float AverageChaos = 12f; /// /// Average time (in minutes) for when the ramping event scheduler should stop increasing the chaos modifier. /// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams. /// [DataField] - public float AverageEndTime = 40f; + public float AverageEndTime = 90f; [DataField] public float EndTime; diff --git a/Resources/Prototypes/GameRules/meteorswarms.yml b/Resources/Prototypes/GameRules/meteorswarms.yml index d69fd9700b..799b353eab 100644 --- a/Resources/Prototypes/GameRules/meteorswarms.yml +++ b/Resources/Prototypes/GameRules/meteorswarms.yml @@ -95,6 +95,7 @@ components: - type: GameRule - type: StationEvent + reoccurrenceDelay: 1 earliestStart: 12 minimumPlayers: 25 - type: MeteorSwarm @@ -203,6 +204,7 @@ startAudio: path: /Audio/Announcements/attention.ogg weight: 3.5 + reoccurrenceDelay: 1 duration: 1 earliestStart: 30 minimumPlayers: 25