magic visibility

This commit is contained in:
Ed
2024-11-15 18:18:04 +03:00
parent 5bcc378bbe
commit 0ca9ac59f9
5 changed files with 154 additions and 0 deletions

View File

@@ -0,0 +1,21 @@
using Content.Shared._CP14.MagicSpell.Components;
using Robust.Shared.Timing;
namespace Content.Shared._CP14.MagicSpell;
public abstract class CP14SharedMagicVisionSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14MagicVisionMarkerComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<CP14MagicVisionMarkerComponent> ent, ref MapInitEvent args)
{
ent.Comp.SpawnTime = _timing.CurTime;
ent.Comp.EndTime = _timing.CurTime + ent.Comp.VisibilityTime;
}
}