magic visibility
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
using Content.Shared._CP14.MagicSpell.Components;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared._CP14.MagicSpell;
|
||||
|
||||
public abstract class CP14SharedMagicVisionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CP14MagicVisionMarkerComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(Entity<CP14MagicVisionMarkerComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
ent.Comp.SpawnTime = _timing.CurTime;
|
||||
ent.Comp.EndTime = _timing.CurTime + ent.Comp.VisibilityTime;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user