Store Refund - Add more disable scenerios & time to disable refund. (#34671)

* Puts disable refund logic into a helper method. Removes action check. Disables refund on action use.

* Adds check if refund is disabled for the store already

* Adds a way to disable refunds based on time

* Checks if the ent is on the starting map and the end time is below the current time before disabling refund

* Replaces instances of component.RefundAllowed = false with DisableRefund for more consistency and easier tracking

* Adds methods to handle inhand and shooting events

* Removes gamestates

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
This commit is contained in:
keronshb
2025-02-15 11:17:29 -05:00
committed by GitHub
parent 71b5133a53
commit 0cb11241d7
4 changed files with 68 additions and 11 deletions

View File

@@ -10,6 +10,7 @@ using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Linq;
using Robust.Shared.Timing;
using Content.Shared.Mind;
namespace Content.Server.Store.Systems;
@@ -22,6 +23,7 @@ public sealed partial class StoreSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{