CompFactory updates (#37559)
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@@ -6,7 +6,6 @@ namespace Content.Server.Explosion.EntitySystems;
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public sealed class TwoStageTriggerSystem : EntitySystem
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{
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ISerializationManager _serializationManager = default!;
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[Dependency] private readonly TriggerSystem _triggerSystem = default!;
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@@ -30,7 +29,7 @@ public sealed class TwoStageTriggerSystem : EntitySystem
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{
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foreach (var (name, entry) in component.SecondStageComponents)
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{
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var comp = (Component)_factory.GetComponent(name);
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var comp = (Component) Factory.GetComponent(name);
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var temp = (object)comp;
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if (EntityManager.TryGetComponent(uid, entry.Component.GetType(), out var c))
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