Footprints + Mop + Force undersky liquid evaporation (#469)
* all evaporation under sky * footprints system * puddle footprints * split to holder and trailer * mop added * mop finish
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@@ -341,7 +341,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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_deletionQueue.Remove(entity);
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UpdateSlip(entity, entity.Comp, args.Solution);
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UpdateSlow(entity, args.Solution);
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UpdateEvaporation(entity, args.Solution);
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//UpdateEvaporation(entity, args.Solution); //CP14 Force evaporation under sky via YML
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UpdateAppearance(entity, entity.Comp);
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}
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