Footprints + Mop + Force undersky liquid evaporation (#469)
* all evaporation under sky * footprints system * puddle footprints * split to holder and trailer * mop added * mop finish
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@@ -6,7 +6,7 @@ namespace Content.Shared.Fluids;
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public abstract partial class SharedPuddleSystem
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{
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[ValidatePrototypeId<ReagentPrototype>]
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private const string Water = "Water";
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private const string Water = "CP14Water"; //CP14 Water
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public static readonly string[] EvaporationReagents = [Water];
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