Migrate all mechs to PartAssembly and remove legacy MechAssemblySystem (#39027)
* Removed the old MechAssembly system and component. Converted all mechs to use the unified PartAssembly system. Removed dismantling mechs during assembly logic to simplify the code. * Delete Chassis via migration
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@@ -1,50 +0,0 @@
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using Content.Shared.Storage.Components;
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using Content.Shared.Tag;
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using Content.Shared.Tools;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Server.Mech.Components;
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/// <summary>
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/// A component used to create a mech chassis
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/// after the correct parts have been placed inside
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/// of it.
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/// </summary>
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/// <remarks>
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/// The actual visualization of the parts being inserted is
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/// done via <see cref="ItemMapperComponent"/>
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/// </remarks>
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[RegisterComponent]
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public sealed partial class MechAssemblyComponent : Component
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{
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/// <summary>
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/// The parts needed to be placed within the assembly,
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/// stored as a tag and a bool tracking whether or not
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/// they're present.
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/// </summary>
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[DataField("requiredParts", required: true, customTypeSerializer: typeof(PrototypeIdDictionarySerializer<bool, TagPrototype>))]
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public Dictionary<string, bool> RequiredParts = new();
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/// <summary>
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/// The prototype spawned when the assembly is finished
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/// </summary>
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[DataField("finishedPrototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string FinishedPrototype = default!;
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/// <summary>
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/// The container that stores all of the parts when
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/// they're being assembled.
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/// </summary>
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[ViewVariables]
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public Container PartsContainer = default!;
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/// <summary>
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/// The quality of tool needed to remove all the parts
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/// from the parts container.
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/// </summary>
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[DataField("qualityNeeded", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string QualityNeeded = "Prying";
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}
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@@ -1,67 +0,0 @@
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using Content.Server.Mech.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Tools.Components;
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using Content.Shared.Tools.Systems;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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namespace Content.Server.Mech.Systems;
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/// <summary>
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/// Handles <see cref="MechAssemblyComponent"/> and the insertion
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/// and removal of parts from the assembly.
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/// </summary>
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public sealed class MechAssemblySystem : EntitySystem
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{
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MechAssemblyComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<MechAssemblyComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnInit(EntityUid uid, MechAssemblyComponent component, ComponentInit args)
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{
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component.PartsContainer = _container.EnsureContainer<Container>(uid, "mech-assembly-container");
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}
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private void OnInteractUsing(EntityUid uid, MechAssemblyComponent component, InteractUsingEvent args)
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{
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if (_toolSystem.HasQuality(args.Used, component.QualityNeeded))
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{
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foreach (var tag in component.RequiredParts.Keys)
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{
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component.RequiredParts[tag] = false;
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}
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_container.EmptyContainer(component.PartsContainer);
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return;
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}
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if (!TryComp<TagComponent>(args.Used, out var tagComp))
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return;
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foreach (var (tag, val) in component.RequiredParts)
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{
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if (!val && _tag.HasTag(tagComp, tag))
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{
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component.RequiredParts[tag] = true;
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_container.Insert(args.Used, component.PartsContainer);
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break;
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}
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}
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//check to see if we have all the parts
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foreach (var val in component.RequiredParts.Values)
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{
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if (!val)
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return;
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}
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Spawn(component.FinishedPrototype, Transform(uid).Coordinates);
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Del(uid);
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}
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}
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