Crafting for spike rack, signal switches and buttons. (#7420)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,7 +1,11 @@
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- type: entity
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id: SignalSwitch
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name: "signal switch"
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description: "Its a switch for toggling power to things."
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name: signal switch
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description: It's a switch for toggling power to things.
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placement:
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mode: SnapgridCenter
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snap:
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- Wallmount
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components:
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- type: WallMount
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arc: 360
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@@ -15,15 +19,18 @@
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- type: UseDelay
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delay: 0.5 # prevent light-toggling auto-clickers.
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- type: Rotatable
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- type: Construction
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graph: SignalSwitchGraph
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node: SignalSwitchNode
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- type: entity
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id: SignalButton
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name: signal button
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description: It's a button for activating something.
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placement:
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mode: SnapgridCenter
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snap:
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- Wallmount
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- type: entity
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id: SignalButton
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name: "signal button"
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description: "It's a button for activating something."
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components:
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- type: WallMount
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arc: 360
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@@ -37,15 +44,18 @@
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- type: UseDelay
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delay: 0.5 # prevent light-toggling auto-clickers.
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- type: Rotatable
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placement:
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mode: SnapgridCenter
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snap:
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- Wallmount
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- type: Construction
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graph: SignalButtonGraph
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node: SignalButtonNode
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- type: entity
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id: ApcNetSwitch
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name: apc net switch
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description: Its a switch for toggling lights that are connected to the same apc.
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placement:
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mode: SnapgridCenter
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snap:
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- Wallmount
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components:
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- type: WallMount
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arc: 360
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@@ -58,19 +68,15 @@
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sprite: Structures/Wallmounts/switch.rsi
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state: on
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- type: Rotatable
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- type: Construction
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graph: LightSwitch
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node: lightSwitch
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- type: ExtensionCableReceiver
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- type: DeviceNetwork
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deviceNetId: Apc
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transmitFrequencyId: SmartLight # assuming people want to use it for light switches.
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- type: ApcNetworkConnection
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- type: ApcNetSwitch
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placement:
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mode: SnapgridCenter
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snap:
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- Wallmount
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- type: Construction
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graph: LightSwitchGraph
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node: LightSwitchNode
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- type: entity
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id: TwoWayLever
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@@ -94,9 +100,6 @@
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state_forward: switch-fwd
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state_off: switch-off
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state_reversed: switch-rev
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- type: Construction
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graph: LeverGraph
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node: lever
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
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@@ -108,4 +111,6 @@
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Construction
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graph: LeverGraph
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node: LeverNode
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@@ -42,3 +42,6 @@
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states:
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enum.KitchenSpikeStatus.Empty: spike
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enum.KitchenSpikeStatus.Bloody: spikebloody
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- type: Construction
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graph: MeatSpike
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node: MeatSpike
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