Cleanup (#2111)
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@@ -406,7 +406,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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// InteractUsing/AfterInteract: We will either use the item on the nearby object
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if (item != null)
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{
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Interaction(player, item, attacked, coordinates);
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_ = Interaction(player, item, attacked, coordinates);
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}
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// InteractHand/Activate: Since our hand is empty we will use InteractHand/Activate
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else
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