Containment Field Rework (#9312)
This commit is contained in:
@@ -21,6 +21,20 @@
|
||||
state: icon
|
||||
netsync: false
|
||||
noRot: true
|
||||
layers:
|
||||
- state: icon
|
||||
- state: p1
|
||||
map: ["powerLight"]
|
||||
visible: false
|
||||
shader: unshaded
|
||||
- state: a1
|
||||
map: ["fieldLight"]
|
||||
visible: false
|
||||
shader: unshaded
|
||||
- state: on
|
||||
map: ["connectedLight"]
|
||||
visible: false
|
||||
shader: unshaded
|
||||
- type: Icon
|
||||
sprite: Structures/Power/Generation/Singularity/containment.rsi
|
||||
state: icon
|
||||
@@ -31,6 +45,25 @@
|
||||
radius: 32
|
||||
energy: 2.0
|
||||
softness: 32.0
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ContainmentFieldGeneratorVisuals.PowerLight:
|
||||
powerLight:
|
||||
NoPower: {visible: false}
|
||||
LowPower: {visible: true, state: p1}
|
||||
MediumPower: {visible: true, state: p3}
|
||||
HighPower: {visible: true, state: p6}
|
||||
enum.ContainmentFieldGeneratorVisuals.FieldLight:
|
||||
fieldLight:
|
||||
NoLevel: {visible: false}
|
||||
On: {visible: true, state: a1}
|
||||
OneField: {visible: true, state: a2}
|
||||
MultipleFields: {visible: true, state: a3}
|
||||
enum.ContainmentFieldGeneratorVisuals.OnLight:
|
||||
connectedLight:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
|
||||
- type: entity
|
||||
id: ContainmentField
|
||||
@@ -52,12 +85,11 @@
|
||||
- FullTileMask
|
||||
layer:
|
||||
- GlassLayer
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: Sprite
|
||||
sprite: Structures/Power/Generation/Singularity/containment_field.rsi
|
||||
state: field
|
||||
netsync: false
|
||||
noRot: true
|
||||
- type: Icon
|
||||
sprite: Structures/Power/Generation/Singularity/containment_field.rsi
|
||||
state: field
|
||||
|
||||
Reference in New Issue
Block a user