Virtual items cleanup (#23912)
* Virtual items cleanup * Detail * Review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -5,6 +5,7 @@ using Content.Shared.Audio;
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using Content.Shared.Buckle;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Hands;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Item;
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using Content.Shared.Light.Components;
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using Content.Shared.Movement.Components;
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@@ -37,7 +38,7 @@ public abstract partial class SharedVehicleSystem : EntitySystem
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly SharedVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedBuckleSystem _buckle = default!;
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