Modular weapon crafting WIP (#611)
* data initalizing * modular assembling * grips and blades sprites * first prototypes * jewerly decoration * disassemble modular weapon * grip start stats * blade modifiers * inhand sprites generation * resprites inhand, add sickle, add attempt modify size * auto inhand sprite parsing * icon default parsing * spear blade * mace ball * sword blade * sharedization + autonetwork hotswipe * wielding sprite support! * iron long grip * wielded sickle, fix ERROR sprite if state not added * Update grips.yml * wielded spear + ruby rework * wielding damage bonus modifier * modular size fix * fix storedOffset rotation * parts offset * fix inheriting modifiers * some bugfix and balance tweaks * DPS Meter * fix dividing by zero * rebalance * replace baseknife to modular knife. Delete ice knife spell * sickle and mace modular replace * modular spear & sword replacement. add wielded icons * Update CP14DPSMeterSystem.cs * back to serverization * grip disassemble drop again * clothing sprite generation code * back slot long grips and mace * remove jewerly slot, add more clothing states * finish clothing states * shovel modular * YEEEEE * anvil modular craft * bugfixes * more integration check fixes
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62
Content.Server/_CP14/DPSMeter/CP14DPSMeterSystem.cs
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62
Content.Server/_CP14/DPSMeter/CP14DPSMeterSystem.cs
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Popups;
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using Robust.Shared.Timing;
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namespace Content.Server._CP14.DPSMeter;
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public sealed class CP14DPSMeterSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14DPSMeterComponent, DamageChangedEvent>(OnDamageChanged);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CP14DPSMeterComponent>();
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while (query.MoveNext(out var uid, out var meter))
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{
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if (_timing.CurTime < meter.EndTrackTime || meter.EndTrackTime == TimeSpan.Zero)
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continue;
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//Clear tracking
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_popup.PopupEntity($"TOTAL DPS: {GetDPS((uid, meter))}", uid, PopupType.Large);
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meter.TotalDamage = new DamageSpecifier();
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meter.EndTrackTime = TimeSpan.Zero;
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meter.StartTrackTime = TimeSpan.Zero;
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}
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}
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private void OnDamageChanged(Entity<CP14DPSMeterComponent> ent, ref DamageChangedEvent args)
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{
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if (args.DamageDelta is null)
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return;
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ent.Comp.TotalDamage += args.DamageDelta;
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if (ent.Comp.StartTrackTime == TimeSpan.Zero)
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ent.Comp.StartTrackTime = _timing.CurTime;
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ent.Comp.LastHitTime = _timing.CurTime;
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ent.Comp.EndTrackTime = _timing.CurTime + ent.Comp.TrackTimeAfterHit;
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_popup.PopupEntity($"DPS: {GetDPS(ent)}", ent);
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}
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private FixedPoint2 GetDPS(Entity<CP14DPSMeterComponent> ent)
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{
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var totalDamage = ent.Comp.TotalDamage.GetTotal();
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var totalSeconds = (ent.Comp.LastHitTime - ent.Comp.StartTrackTime).TotalSeconds;
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var DPS = totalDamage / Math.Max(totalSeconds, 1f);
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return DPS;
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}
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}
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